Final Frontier Games is proud to officially announce a new line of games, titled the Pillars of Creation. Games from this series will feature themes that revolve around myths from across the globe and human history. Read more about Pillars of Creation Philosophy HERE.
We are extremely excited to announce that our next Kickstarter campaign will feature two titles from the Pillars of Creation series:
In the early days of our Fifth World, the First People brought four lights from the lower world.
These lights were distant and cold, and though we had days and nights, there were no seasons and it was always the same temperature.
First Woman asked Glowworm, Fox Fire, Lightning Beetle, and Firefly to light the skies, and it worked for a time. However, the lights were too dim and flickered.
Next, they asked Fire Man to light the lands. He did so, but his light was too hot and created choking smoke.
*Finally, First Woman found a way to light the Earth. She and her helpers chiseled a large slab of quartz into two large wheels. *
After they were carved, they were decorated with purpose. Two wise old men offered their spirits to inhabit the wheels and thus move them across the sky. They did so and were thus fastened to the sky with sheet lightning.
First Woman and First Man decided to use the remaining quartz pieces and dust to fill the night sky with constellations in order to guide people’s way of life. Joined by Fire Man and Coyote, they all set about their task.
Solani is an abstract tile-laying and drafting game for 1-4 players.
Populate the night sky with beautiful constellations assembled from uniquely shaped wooden tiles.
Players will assemble constellations to be set into the sky, taking turns selecting two different shapes of tiles in a unique “double-headed” snake draft, before laying them onto their personal board. Properly connect the stars, observe the roaming planets, and correctly identify the placement of celestial bodies to complete your constellations puzzle in the best possible way.
After twelve rounds of play, Coyote grows impatient; he grabs the edge of the buckskin rug and tosses the rest of the quartz skyward – creating the Milky Way.
Designed by Drake Villareal, with art by Bojan Drango.
The Girl who Made the Stars
My mother told me that one time a girl arose from her place by the fire, put her hands into the wood ashes, and threw the ashes into the sky.
She said to the ashes, “Wood ashes, you must become the Milky Way. You must lie white in the sky, and the stars will stand beside you.”
The ashes became the Milky Way.
The Milky Way must go around with the stars, while the stars go to fetch the daybreak. The Milky Way stands still, and the stars sail along, following their own footprints.
The Milky Way comes to the place at which the girl threw up the wood ashes, and there it sets with the stars.
The darkness comes out, and the stars grow red, where they had at first been white. When the stars are white, then the people go by night, when the ground has been made light, when the stars shine just a little.
The Milky Way gently glows like embers in the fire.
The girl said that the Milky Way should give a little light for the people, so that they could find their way home in the middle of the night.
The earth would not have been light, had not the Milky Way been there, and the stars.
The Girl Who Made the Stars is a worker placement/tile-laying puzzle game for 1-4 players based on a San African myth about the creation of the Milky Way and the stars.
In the time of the first people, the night sky was dark and featureless. The village elders prohibited venturing out into the dark starless night for fear of the dangers that lurked there. One night after her mother cooked dinner, a young girl, frustrated with these restrictions, took a bit of ash and roots and cast the embers into the sky, forming the Milky Way and other stars, in an attempt to illuminate the night so the villagers could safely collect resources necessary for their survival.
As a village elder, gaze upon the new stars in the night sky and discern the forms of constellations to provide wisdom and illumination to the village. Draw constellations into the earth, with your depictions gaining light, stardust, and reputation. Then, the villagers guided by this newfound light venture into the surrounding darkness to collect much needed resources, including fruit, fish, and small and large game. The resources you collect and offer to the village will boost your standing, and the player with the highest reputation at the end of the game wins.
Designed by John Shulters, with art by Lamaro Smith.
We recognize that we live in a tumultuous time. Since our inception, our goal has always been to bring people together around the table to have fun. We now see that games are capable of more than that. They can teach us about the past, they can teach us about our neighbors, and they can even help us identify our own place in the world. With each title in this series, we want to explore and help deepen this connection between gamers at the table.
Each game in this series will be made with a cultural consultant and more diverse teams to make sure that we don’t just choose cool themes and myths – but that we do them justice. With any luck, this will be part of a larger industry trend to make the games you play better represent the people you play with.
Final Frontier Games